![]() ![]() He's armed with a shoulder-mounted launcher, making him a fierce long-range fighter. There is a Big Daddy in this area - a Rumbler. When the way is open, look for an Audio Diary (Means of Control) on the couch to the right of the hanging corpse. Attempt to gain access to the Security Office using the Voice Activated Switch around the other side, only to be thwarted by Gil. Interact with the Voice Activated Switch on the other side of the wall to open the gate. Listen to Gil's recording and then collect the highlighted Audio Diary (Agnus Dei) to the left of the desk. Be sure to pick up the Launcher he drops and loot his corpse for ammo.Ĭontinue through the gate at the top of the stairs once the Alpha is dead. Hit him with a couple of these to kill him. When he shoots a Frag Grenade at you, catch it with Telekinesis and shoot it back. When he appears, hit him with whatever you've got. Have Telekinesis selected so you can throw back the Frag Grenades he sends your way. BIOSHOCK 2 UNSTABLE PLASMID SERIESYou must defeat the Alpha Series Gil sends after you to open the gate. Interact with the highlighted Bio-Scan security panel next to the gate. Kill the Splicers in Fontaine Futuristics.Īfter dealing with the Splicers, proceed up the steps and to the gate. Use either of these if your health is low. There's a Vending Machine at the east end of the room, and a Healing Station behind the wall across from it. ![]() In the next area, after witnessing a Security Drone zap a Splicer, you will be attacked by a group of Houdini and Leadhead Splicers. Once there, cycle the Airlock Control to drain the water. Step onto the ocean floor and walk the short route to the Fontaine Futuristics Airlock. Goal: Find Gil Alexander's Next RecordingĬycle the Airlock Control to fill the chamber with water. Through the automatic double-door you'll find another gift from Eleanor - this time the Damage Research Gene Tonic.ĭown the stairs, listen to Gil Alexander's message and then enter the Airlock chamber. Shoot an Electro Bolt at the pool of water they're standing in. Take out the Leadhead Splicers in the area below. Upon stepping through the automatic door, turn left to spot the first Audio Diary (Alone at Last) of the level. Following me? Good.Proceed through the gate, past the Vita-Chamber and into the next area. Leaning against the wall behind him is a golf club. In Ryan Amusements, after the Journey to the Surface ride becomes open to you, you will see an animatronic Andrew Ryan ready to greet you at the entrance.I think the steps to getting the secret achievement "9-Irony" qualify here. BIOSHOCK 2 UNSTABLE PLASMID FULLthat you can charge with other plasmids! If you've got a full inventory you can literally fill the entire area with traps while guarding a little sister and just stand there and watch the carnage. Trap rivets, trap spears, proximity mines, remote turrets, even a whirlwind trap plasmid. The sheer number of traps you can set.Any time you shoot someone with a rocket spear."How dare you try to buy me out with this-this bribe, this pittance, this sublime. ![]() Honorable mentions go to preventing you from entering a locked office by singing the Fontaine Futuristics jingle so loudly it interferes with the voice lock, and introducing the first Alpha Series with "I think one of your old co-workers wants to welcome you back to the office".
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